Unfortunately, for Diablo 4, the mobile spinoff Diablo Immortal spoiled that momentum. From the moment of announcement, development, until launch as well as afterward, Diablo Immortal was criticised for Diablo IV Gold  its sloppy microtransactions, which led to the community rioting. This is the same community that forced Blizzard to shut down their auction house that was based on real money the same group who demanded a new loot system, Loot2.0 that resulted in Diablo 3: Reaper of Souls the most popular action-based loot game of the current period.

The players felt and, in a variety of ways feel still left out by Blizzard. Diablo 4 could begin to correct the situation. Blizzard is a company that is in change. It is firmly in the middle of the proposed Microsoft merging, Diablo 4 could prove to be the last game developed by the "Old Blizzard," and there's plenty of pressure to provide the fans with the game they want, particularly since in the time since Diablo 3, other games within the same genre, such as Path of Exile, have been able to challenge Blizzard's looted crown.

There's a fundamental loop in Diablo that's the key to the game's success or failing. Do you find it enjoyable to go into the dungeon and mindlessly take out mobs and collect loot? If so you it means that Diablo 4 is halfway to being loved by the fans. If the team has time again altered the loot system in the same way as they did in the first version of Diablo 3, then we're in trouble.

The book Blood, Sweat, and Pixels The chapter about the tragic events that occurred during Diablo 3's launch relates the tale of how a Blizzard player played for literally hundreds of hours until they discovered a item of legendary treasure. When that light in orange finally appeared from a random opponent, he walked towards the treasure only to discover that his character couldn't even utilize it. The system of loot was so fundamentally flawed that the excitement that comes from grinding all day, and then the satisfaction of receiving something unique, was broken.

The issue was later fixed to the point that you could only discover certain levels of loot that were suitable for your character, and the rate at which famous items would be dropped was raised. Even though the legendary items you received did not break the game but you did sometimes get a little bit of dopamine that kept you in the game.

In the event that Diablo 4 gets that right and uses a similar loot system similar to Loot2.0 which was introduced in Diablo 3, then we're already concerned about how long we'll be able to buy Diablo IV Gold spend playing the game. Diablo 3's debacle is the most beneficial event that could have occurred to the series on a continual basis. When yo u combine it along with it's Immortal controversy, it seems like Blizzard has a fairly simple plan of how to avoid potholes for it to stay within the ranks of its the most faithful players.