"We didn't pay our payroll taxes. These are taxes we withhold from the salaries of our employees. They're supposed to deliver taxes to the federal government. The tax was never sent to the government," D2R Items Schaefer told the AP. "We were almost without money. We came in one morning and are given a message at the end of our day saying "Three days until you pay or you'll go to be sent to jail.' It was a rough. It was really frightening. We found a way to raise some cash (to pay the tax) And luckily, the deal that turned us into Blizzard came around right at the right time to save our backs."

During the panel, Max Schaefer revealed that Condor signed to make the original Diablo for $300.000. This was "woefully inadequate." He claimed that the studio at the time that it was "always entirely out of money," which was very stressful. There is no doubt that the financial security that an acquisition by Blizzard could offer was appealing to the team, which eventually would later develop Diablo as well.

The original Diablo exceeded expectations in every way. The Schaefer brothers had their sights set on it selling 20.000 copies that would have been enough to make an sequel. The game , of course, sold more copies than this, and helped to establish the ARPG genre that is immensely well-known nowadays.

The Schaefers and Brevik quit Blizzard following Diablo, and proceeded to establish new studios and work on new projects. Brevik was in various posts at various studios throughout his post-Blizzard professional career. One of his most prominent positions was head of Gazillion Entertainment, which made Marvel Heroes. He then started his own studio, Graybeard Games, which is currently working on an AR game called It Lurks Below. Just this buy d2r items The game was revealed for Xbox One, in addition to PC.