Dark World building crews must be Dark And Darker Gold paid well not to care what the hell they're making.Who needs a rubbish bin when reverse people probably consider your leftovers haute cuisine?

Most puzzles are largely nonsensical, like having to meet your neighbour at a specific time—and a watch is not provided, by the way, though you can find one lying around—to get a stick that you later throw to the Dark World version of his dog to kill it, or the fact that your first trip there is devoted not to information-gathering or retrieving some amazing Dark World biotechnology, but... a shovel. 

Yes, you dig into a grave with it, which is suitably spooky, and there's no hardware store in town, but still. When you're jumping dimensions to buy a basic gardening device, you know something's gone seriously kooky in designville. Though again, it's further proof that the Dark World portal can be a real asset. 

The more you wander, the odder things get. For instance, Mike won't go into any buildings in his town without taking a shower, just to soak up valuable time, and one of those shops is called "Klug's Food Market". 

Mike Dawson has chosen to move to a town whose food is entirely controlled by a man named "Klug". Descriptions get florid to the level of, well, the highlight has to be the library: "A venerable repository of Dark And Darker Gold for sale knowledge, it guards its bounty behind a handsomely decorated structure."